Event Driven programming

Aim purpose

To introduce learners to the features of event driven programming and the event driven development
environment and to develop the skills required to design, implement, test, document and review event driven
programs.

In this unit learners will become familiar with the underpinning concepts of event driven programming and
subsequently develop particular skills in one language. The unit starts by looking at the features of event
driven programming and the event driven environment. Learners will discuss how these types of language
are used and their suitability for different uses. The unit then puts theory into practice and learners will design
and develop event driven programs to meet specified needs. There are many concepts to be learned and
practised to enable learners to be able to confidently design and implement programs

1 Know the features of event driven programming
2 Understand the event driven development environment
3 Be able to design and implement event driven programs
4 Be able to test, document and review event driven programs

 

 

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Unit 1

 

Unit 2

 

Unit 3

 

Unit 27

 

Unit 16

 

Unit 17

 

Unit 21